Visual and graphics quality are a great part of the overall immersion level in a gaming experience. Since the 80s, we have been dreaming of full visual immersion in a video game. The first Virtual Reality game experience was the adaptation of the iconic game series: Doom (ID software) with its 360 degrees head tracking.
The Half-life game from the successful Valve franchise proposes a real story with some crafting, shooting and puzzle-solving. Today, we have almost reached perfect graphical realism, but one key element is still missing to initiate a new paradigm shift: Emotion. OVOMIND, with its Software Development Kit (SDK), will make it possible to improve a game’s artificial intelligence and Non Player Character (NPC) interactions.
“Since there are gaming experiences, there are emotions.”
Yet, a game is unaware of the player’s emotions and a fundamental attribution error can occur. Emotions will allow a better understanding of the player’s reactions along the play. The game will adapt in real-time its many aspects like music, narratives or gameplays. Just imagine one NPC playing with you in a horror game, asking you when you are feeling stressed: “Are you feeling ok? Step back for a while, I will protect you!”.
With OVOMIND (ovomind.com) the game is now able to feel the player’s emotions and propose new story plots according to player feelings. Grant a bonus after a player’s deception, avoid to disturb when the player is frustrated, etc… the options are limitless.
The most powerful tool for storytelling and a new generation of gaming UX is now available.
In 2021, Twitch is the most important platform used, from a prime streamer to a casual streamer. Emotions, through a dedicated HUD, will allow the community to be more connected.